1.28.2009

10 Hour Mark

So Squall, Zell, Selphie and Random Fourth Guy (RFG) are granted the rank of SeeD, while Seifer is denied. Sewing the SeeDs of discontent, no doubt for a future confrontation. Perhaps the twist is that RFG turns out to be last boss… he was rather conspicuous there in Cid’s office.

And now it’s off on our first real mission. Zell and Selphie have traded in their dorky uniforms for even more dorky outfits. Low and behold, on the way to Timber, the party passes out and now appears to be disembodied observers of a man named Laguna and his cohorts. Given their conversation, they seem to be Galbadian soldiers, and Laguna sounds like a bit of a loser. What could this possibly mean? Is the game going to draw a comparison between rival factions by letting the player experience the conflict from both points of view? Let us develop some sympathy for Galbadia, which up until now has seemed like a den of troublemakers (they devastated Timber too!). Do Squall’s and Laguna’s timelines overlap? It’s interesting that in this “otherworld” Selphie’s gear went to Ward (a burly sunuvabitch) and Zell’s gear went to Kiros. What is the meaning of these pairings?

Probably the most exciting moment in the first 10 hours was fighting Lucifer in the Magic Lamp. That was a nail-biter, and he killed me more than once. Otherwise, the game is really taking it’s time getting interesting. Rinoa was introduced and quickly disappeared. Quistis was fired and also disappeared. We’ll have to see where this Laguna thing leads. Even my card game has been taken from me: everyone I play now uses the Direct Trade Rule, which basically means I will be losing at least one card every game. I don’t like those odds, so I’ll have to wait until it passes.

Finally, there is something about those Garden faculty members… they are just a little too sinister in their faceless uniforms. Sort of like, kinder, gentler Pyramidheads.

1.26.2009

Cursor Memory!

I never guessed that this long-ignored option would finally come into its own. The draw system, as I’ve discovered, has made it nigh indispensable. I can now just hit X until I hear the error tone, redirecting my brain to other matters during extended draw sessions. Draw 99, beep!, select next spell, repeat.

There are irregularities in the number of spells drawn. Selphie generally draws more casts than Zell. This is probably stat based. Also, Selphie is matched with Quezicotl, and seems to draw 9 thunders every time she tries.

The results of the SeeD examination mission render it somewhat of a waste. A slew of Galbadia soldiers died to activate a communications tower that Dollet didn’t really care about anyway. They could have just asked. Galbadia gives the impression of being a bunch of troublemakers, so maybe unrest and discord is just their thing. So now the uplink is active, but supposedly useless because of the worldwide interference that began 17 years ago. I’ll assume this event is related to Squall’s birth in true Final Fantasy tradition. The possible exact causes are endless at this point. Squall could be the source of the interference himself.

I’ve decided that Squall and Seifer may themselves comprise an East vs. West subtext. Squall, thin, dark, brooding and patient fits nicely into a stereotypical Japanese teenager role, contrasting Seifer’s blond, Germanic, cocky, impulsive westerner. I doubt that aspect of their relationship will move deeper in this direction… it may have even been an unconscious addition on the part of the designers.

I’m embarrassed to admit that I couldn’t figure out GF Boost. Everyone told me that you have to tap X, but no one said anything about holding select, which apparently you have to do as well. Was this buried in the tutorials somewhere?

1.23.2009

Triple Triad

I’m struck by the fact that FFVII opens with the bombing of a corrupt corporation’s energy facility, while FFVIII opens with high school exams. At this point, the tone in VIII couldn’t be more different.

Back to the beginning. The game’s introduction (a series of black and white stills) doesn’t really evoke anything. They deliberately avoid showing character faces, but who knows what that means. After the almost-gaudy title screen, there is what appears to be Squall’s fever-dream, recalling his earlier training with Seifer mixed with random images of Rinoa, who I don’t think he has even met at this point. The production quality upgrade in VIII is immediately apparent. The blocky, grainy stiffness of VII is a memory. The video sequences are smooth and attractive, blending very well with the action. The look of the game itself recalls Resident Evil at times. I’m sometimes tempted at times to run at the walls looking for ammunition and keys.

In 3 hours of play, I’ve only gotten as far as the transport to the SeeD exam battle ground in Balam. Any one who’s played this game can probably guess why: I’ve been sucked into Triple Triad, the game-spanning card battling mini game. I can say without reservation that TT is better than anything they came up with for VII. I refused to leave the Garden until I had played everyone I could and started getting duplicate cards. I have 30 or 40 cards now, including my trump, Quistis.

Giving the townsfolk something to do besides rattling off their one or two lines of conversation is great. I chase people down the hallways of the Garden, demanding that they play cards. I block their retreat, forcing game after game until I have robbed them completely. All of this is really because TT is actually fun, and I haven’t even gotten to any of the interesting rules yet.

Besides the card collecting addiction, though, the game is pretty dull so far. The endless tutorials are arduous and drawing is painful. Examining drawing for a moment, each enemy possesses an endless amount of casts of a few spells. When you draw from them, you get a small random number of these spell casts for yourself. But these are not party owned. Each character has his or her own stock of spells. So in a battle, each character must draw over and over and over again, building up their reserves to a maximum of 99 for each spell. You might say, who needs 99 copies of Esuna or Scan, but these spells are also the batteries for your various statistics thanks the Junction system. So, between wanting the best stats for your characters and filling up your spell list with nice, completionist 99s, of course you’re going to draw until the cows come home. Granted, you will eventually fill up on every spell and hopefully there are draw-enhancement abilities down the line (I’m thinking 3x draw). Still, the combined forces of TT and drawing grind the early hours of the game to a halt.

Battle animations are now nicely motion-captured. They look great. They also take forever. Instead of Cloud beaming over to an enemy for a 1-frame slash, Squall saunters over and give a mighty swing and then resume his stance. It looks nice, but since he’ll be doing that animation like 90,000 times, it’s a bit much.

Most of the characters have already been introduced in the first location: Squall, Seifer, Selphie, Zell, Quistis. This is a departure from the usual “HI I HAVE A PROBLEM I’LL JOIN YOUR PARTY” technique.

I was originally planning to discuss story elements, but there needs to be a story first. So far the game is just Yu-Gi-Oh + Saved By the Bell.

1.15.2009

Off to Galbadia

My first blog and I’ve already lied in the description. Actually, I bought and played a little Final Fantasy VIII when it came out in 1999. Now that I think about it, I played Final Fantasy VII (which I had not played up to that point) after I bought Final Fantasy VIII. So that means I played my bit of FF8 sometime later, probably in 2000. I played 10 hours or so, but don’t remember hardly a thing. I think I stopped around the time I obtained a magic lamp with Lucifer inside.

I really enjoy the Final Fantasy series, with the exception of the Playstation era. VII, VIII and IX are ugly games with bad systems. Overblown and soulless. Or at least, that’s how I used to feel.

I recently finished VII again. It took me roughly 80 hours to do everything I cared to do, which is, everything in the game except gathering a handful of materia. I’ve always considered VII to be the second worst entry in the series (FFII is the worst, bar none). But for 10 years now, the adulation heaped upon this game got me doubting my original assessment. Was it really awesome in subtle in grand ways that I just didn’t get? I decided to confirm my impression.

This was all really started by reading VII story synopses. Final Fantasy VII has a really interesting story, it turns out. A story that I had either totally missed during my first play, or had more likely ignored because everything else about the game pissed me off. So my desire to re-experience the story coupled with my own self doubt, along with a healthy disinterest in any new games, triggered my VII replay.

To make a very long story short, VII is a great story trapped in a bad game. I still think the game itself is weaker than just about every other entry. In any case, this blog is about VIII.

VIII is a different animal than VII for me. I know so little about it, it’s basically a brand new game as far as I’m concerned. I’ve decided I’m willing to give it a chance. How can I pretend to know anything about the series if I’ve only experienced part of it? What kind of completionist would I be?

As I play, some of my judgment criteria will be:

- are the characters unique? Do they have abilities that differentiate them beyond their limit breaks? Do the game’s systems render each character generic and interchangeable?
- Are the graphics appealing, or are the characters just a rough collection of cubes on drab backgrounds?
- Is the score emotional and affecting, or is it essentially a step backwards from previous titles?
- Is the game flow constantly interrupted by ill-conceived mini-games?

From the instructions, it looks like Final Fantasy: High School Musical. All the characters are so young and pretty and are apparently in some Garden high school. However, it is refreshing to not see any wolf or robotic cat characters. The Gunblade is quite cool. This is where Final Fantasy, and Japanese game companies in general, excel: excellent design.

Squall seems very Cloud-ish, Rinoa the Aeris stand-in. Selphie is ostensibly the required annoying female, a la Yuffie or Riku. There’s also a teacher, a monk and a cowboy. Hmm. Guardian Forces and the Junction system are both things that I couldn’t possibly comment on at the moment. Their true natures will reveal themselves as I play. The most interesting question right now is: who is this Laguna guy? Squall only encounters him in a dreamlike state. Knowing Final Fantasy, there are probably two parallel worlds, perhaps light and dark, or Laguna is Squall in a past life, or perhaps his brother on another planet.

In any case, enough talk, let the game begin!